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161. Put an End to Station Games - in Player Features and Ideas Discussion [original thread]
Tiara Elarik wrote: If either 1 or 2 were to see the light it would sure increase ship explosions, though this conflicts with a few playstyles which might in the long run discourage players from undocking at all or buying ships at all. Just s...
- by Darius Caliente - at 2013.01.06 06:56:00
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162. Put an End to Station Games - in Player Features and Ideas Discussion [original thread]
I don't know about anyone else but I'm tired of station games... whether it's a random pilot in low-sec or a war target in high-sec. The way I see it, we need to put an end to them and there are two viable means, which could apply to both stations...
- by Darius Caliente - at 2013.01.06 05:57:00
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163. Change Buy Order Distance in Modify Order - in Player Features and Ideas Discussion [original thread]
I find that I frequently create a buy order and forget to properly set the distance (my problem... I know) but if we can modify the buy order price, we should be able to modify the distance as well. It'd be a simple thing to have a second drop dow...
- by Darius Caliente - at 2013.01.04 22:48:00
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164. Clone Jump : Reduce waiting time - in Player Features and Ideas Discussion [original thread]
Somatic Neuron wrote: I could see adding a skill that would allow a certain percentage of time per level...say 5% reduction in time per level, rank 5 or 8. Charisma and Memory primary attributes...Could get you down to a minimum of 19h 12 minut...
- by Darius Caliente - at 2013.01.04 11:06:00
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165. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: You misunderstand. The relevant issue with space in Eve isn't that there aren't enough systems, but that there isn't enough varied worthwhile activities in each system. Putting new dots on the map for the sake of it is me...
- by Darius Caliente - at 2013.01.03 23:11:00
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166. Nerfed Empire Bombs - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Imo the only thing bombers could use to be great in high/low sec is a 4th launcher slot. That would be a nice improvement as well.
- by Darius Caliente - at 2013.01.03 22:40:00
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167. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Sidus Rado wrote: Darius Caliente wrote: Two Ideas The first is a reiteration that I've seen in this thread: Mobile Cyno Jammers -- Deploy one and jam cyno's for specific AOE The second I haven't seen yet: AOE Pulse Decloaker -- Fit's i...
- by Darius Caliente - at 2013.01.03 21:47:00
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168. Nerfed Empire Bombs - in Player Features and Ideas Discussion [original thread]
Sigras wrote: until your bomb accidentally hits someone neutral and you get concorded . . . seriously nobody uses smartbombs in high sec for a reason, bombs would be worse than useless. In high-sec you could use it to say clear a POS bash, t...
- by Darius Caliente - at 2013.01.03 21:27:00
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169. Nerfed Empire Bombs - in Player Features and Ideas Discussion [original thread]
The idea is similar to Synth boosters (which are allowed in empire space), you would have nerfed bombs that would be allowed in Empire Space. Even if they were slightly better than a large smartbomb, they would give bombers a very interesting use ...
- by Darius Caliente - at 2013.01.03 21:12:00
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170. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
Sentinel zx wrote: actually its to much empty 0.0 space unused http://themittani.com/features/too-much-empty-space Well then, simply turning 0.0 space into low-sec seems like a good option.
- by Darius Caliente - at 2013.01.03 20:41:00
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171. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: The eve map should be made deeper, not wider. An expansion doesn't necessarily mean wider. The new systems could be interconnecting systems that decrease travel time between two points. Examples: A new system linking...
- by Darius Caliente - at 2013.01.03 20:35:00
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172. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
Additional space would make room for additional alliances without causing crowding. It would also provide new ways for people to occupy themselves. Take any low-sec area, it's already owned and generally fairly crowded, providing additional low-...
- by Darius Caliente - at 2013.01.03 20:30:00
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173. The NEG Machariel Lottery - in In-Game Events and Gatherings [original thread]
So now that December is in the past, what has happened with this?
- by Darius Caliente - at 2013.01.03 20:04:00
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174. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
The incursion type system would introduce new PvE elements for people as well as new ISK making opportunities... The change in system status would force null sec alliances to claim new systems and lose claims over existing systems, offer new nul...
- by Darius Caliente - at 2013.01.03 20:02:00
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175. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Two Ideas The first is a reiteration that I've seen in this thread: Mobile Cyno Jammers -- Deploy one and jam cyno's for specific AOE The second I haven't seen yet: AOE Pulse Decloaker -- Fit's in a high-slow and works similar to smartbombs b...
- by Darius Caliente - at 2013.01.03 20:00:00
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176. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
I think it would be great if the EVE Universe expanded. New Null Systems could be discovered off existing Null and Low-Sec Systems. New Low-System Systems could be discovered off existing Low-Sec and High-Sec Systems. In addition to just adding...
- by Darius Caliente - at 2013.01.03 19:40:00
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177. Accepting Missions -- Accept / Accept As Fleet - in Player Features and Ideas Discussion [original thread]
Right now you accept a mission, run this mission, and then decide if you want to split with fleet or not. I'd be interesting if you could accept mission or accept mission as fleet. The missions would stay the same if you hit the accept button bu...
- by Darius Caliente - at 2013.01.03 19:29:00
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178. The NEG Machariel Lottery - in In-Game Events and Gatherings [original thread]
I'll try as well, number 4 please.
- by Darius Caliente - at 2012.12.21 04:12:00
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179. Secret Santa 2012 Gift Exchange - in In-Game Events and Gatherings [original thread]
I'm signed up and looking forward to the gift exchange :)
- by Darius Caliente - at 2012.12.18 20:29:00
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180. SIGN here for PERMA safety switch setting - in Crime and Punishment [original thread]
I'll add a +1
- by Darius Caliente - at 2012.12.17 22:41:00
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